Thaumcraft 3 Tiny Spectacles Research Paper

Research in Thaumcraft 4 is exactly like in thaumcraft 3. Just put paper into research table and click

Research, and Research PointsEdit

The Thaumonomicon entry about Research is pretty much self-explanatory, and details the process well enough:

"Before you can build most thaumaturgical items and blocks, you first need to discover how to do so. There are several steps in this process:

(1) Exploring the world and examining blocks, items and creatures with a Thaumometer.

(2) Taking the research points you gathered from the first step and expanding your aspect knowledge with the Research Table.

(3) Using the aspects you know and discovering practical knowledge and recipes with the Research Table.

(1) Exploration

You cannot perform research without research points, and the best way to gain research points is by exploration and examining objects in the world.

The first thing you will need to do is construct a Thaumometer (see next page). By holding the Thaumometer, looking at objects or creatures and holding the right mouse button you will start examining them. The process does not take long but your movement speed is reduced while it is occurring. It is also important to note that the item forms of objects can be scanned as well, such as swords or blocks. Dropping them (using q or your drop key) on the ground and scanning them with the Thaumometer will identify them.

After examination completes, the Thaumometer will display what aspects the object contains (If you can understand the aspects within the object). In the bottom right of the screen you will also see a summary of the aspects and research points you discovered.

You will initially not be able to examine all objects since you have not discovered their component aspects. For example, a object containing the Lux aspect can only be examined if you have previously discovered the Lux aspect, or know the two aspects that combine to create it.

The very first time you discover an aspect by examining something you gain double the number of research points you would have normally.

Objects and creatures can usually only be examined once, with the exclusion of the baby forms of animals being countable as a second scan.

It is also good to note that most vanilla, Thaumcraft, Buildcraft, IC2, and other notable mod items, including complex machinery can also be scanned due to Thaumcraft's mod synergy; however, certain items do not have aspects, as they were either accidentally ignored or the player cannot obtain them by normal means.

While exploring the world and examining things, it is always a good idea to keep a filled set of scribing tools and some paper on you. Occasionally examining something will reveal additional clues and insights into thaumoturgical research, often resulting in a set of research notes that you can research further.

(2) Combining Aspects (UPDATED FOR THAUMCRAFT 4.1)

Once you have gathered some research points you can attempt to combine them into compound aspects within a research table.

To craft a research table simply place two tables next to each other and click on them with a set of Scribing Tools. The recipe for tables is listed under the Artifice research category.

If you open the research tables inventory, don't be confused by the GUI, on the right, an image

Full Scribing Tools need to be placed slot 1. If you already created a Research Note using paper and Scribing Tools from your Thaumonomicon, it goes in slot 2. You should see all the primal aspects (and possibly some compound aspects) listed in the area marked 3 with varying amounts attached to them, such as in the image to the right. When you enter a world for the first time, every player is assigned a small pool of primal aspects to get them started.

If you had done some exploring with the Thaumometer beforehand then you might have a significant number of primal and compound aspects listed here.

You can now start combining aspects into more complex compound aspects but simply clicking on those you wish to combine, the selected aspects will appear in the 4 slots and when you have two selected pressing the button between them will attempt to combine them. If successful, you should see what was gained in the bottom right and it should appear in slot 3.

The component aspects are consumed even if the combination did not result in a valid compound aspect.

(3) Research Aspects (Post-v4.1)

Researching in Thaumcraft after version 4.1 is a lot more Aspect-intensive than previous versions. An example of a research "jigsaw" is shown in 5 for the image above. To complete Research, you must link together all of the base Aspects by using an Aspect each root Aspect builds into, or one that it is built from. For example, if a root Aspect of the Research is Saxum, you must link to an adjacent hex using an Aspect it builds into (Terra), or one that it is built from (Metallum).

If you are undergoing Research you do not fully understand, you may see that one or more of the root Aspects is replaced by a "?". If this happens, then you have not discovered a root Aspect of that Research, and the Research cannot be completed at the present time.

(3) Research Aspects (Pre-v4.1)

If you have paper in slot 2, then you may have noticed that when only a single aspect is selected that the green button (marked 6) lights up.

If you press it then you will attempt to research the selected aspect. If successful you discover something of interest about that aspect and a set of research notes will appear in slot 7. Section 8 will also display the research sheet covered in a bewildering array of runes and symbols that looks something like the image at the top of the previous page.

Don't worry, it is not as hard as it looks.

To complete your research you simply need to connect and activate all the knowledge nodes (pictured below).

The node on the left is an inactive node, while the node on the right has been activated. Once all the inactive nodes have become active, the research will be complete and the research note will change into a discovery that you can use to gain the completed research (just right click while holding it).

You connect the knowledge nodes by activating the runes.

Each rune is linked to an aspect, but at first it is unknown which rune represents which aspect. The rune/aspect link is unique to each research subject, so a rune that might represent Aer the time, might represent Terra next time.

Not all the runes are valid for the current subject you are researching.

For example though there might be runes for Aer, Terra, Ignis and Aqua on the research sheet, only Ignis and Terra might actually be valid. Invalid runes are often called 'red herring' runes.

You discover which runes are valid by selecting an aspect on the left, and pressing the 'Research' button (6). If the aspect you selected is valid, then all runes linked to that aspect will become active.

If the aspect you select is a 'red herring' then the runes linked to it will not activate, but up to two of them will be removed from the sheet entirely.

If the aspect you select is not present on the research table then nothing happens.

Active runes act as possible bridges to connect knowledge nodes. A glowing line of energy will glow from an active knowledge node to any active rune nearby. You need to create a chain of active runes and nodes to complete the research.

A chain cannot form if there is more than one open space between active runes or nodes.

To form a chain you must move the runes around by clicking on a rune and selecting a valid destination.

Each rune can be moved up to 2 positions in a straight line, but only inactive runes can be moved - this means you might have to activate and deactivate your valid runes several times to get them into position.

Inactive runes prevent the forming of a connection if they lie in its path, so you need to move them out of the way.

Moving runes uses a small amount of ink each time you do it."

Making aspects to Table ResearchEdit

Primal Aspects
Ordo None
Perditio None
Terra None
Using combination aspects, Primal Only
GelumAqua + Ordo
LuxAer + Ignis
MotusAqua + Aer
PotentiaOrdo + Ignis
SaxumTerra + Terra
VolatusAer + Motus
VacuosAer + Perditio
VictusAqua + Terra
The combination of the above aspects # 1
BestiaMotus + Victus
Fames Victus + Vacuos
Granum Victus + Ordo
IterMotus + Terra
Limus Victus + Aqua
MetallumSaxum + Ordo
MortuusVictus + Perditio
PermutatioMotus + Aqua
PraecantatioVacuos + Potentia
SanoVictus + Victus
TempusVacuos + Ordo
Tenebrae Vacuos + Lux
VinculumMotus + Perditio
VitreusSaxum + Aqua
Volatus Aer + Motus
Combination of previous aspects # 2
AlienisVacuos + Tenebrae
Arbor Aer + Herba
Auram Praecantatio + Aer
CorpusMortuus + Beast
Exanimis Motus + Mortuus
HerbaGranum + Terra
Spiritus Victus + Mortuus
VenenumAqua + Mortuus
Vitium Praecantatio + Perditio
Combination of previous aspects # 3
CognitioIgnis + Spiritus
Sensus Aer + Spiritus
Combining of aspects from previous # 4
Humanus Beast + Cognitio
Combination of previous aspects # 5
InstrumentumHumanus + Ordo
Lucrum Humanus + Famas
MessisHerba + Humanus
Perfodio Humanus + Saxum
Combination previous aspects # 6
FabricoHumanus + Instrumentum
MachinaMotus + Instrumentum
Meto Messis + Instrumentum
PannusInstrumentum + Beast
TelumInstrumentum + Perditio
TutamenInstrumentum + Terra

Important notes (Some are outdated at present)Edit

  • When you click an Aspect that triggers the beginning of a new Research, you have to click it a second time (and use a second Aspect point) to make its runes appear and glow on the parchment.
  • When linking nodes, keep in mind that the first active node (the glowing blue one) that appears can only make links in ONE direction. You cannot have it linked between two other nodes: it has to be the starting point, or nothing.
  • Sometimes, depending on how your runes are placed, active runes will loop on themselves, preventing the complete chain from forming even though everything seems to be in the right place. Rather than move and de/activate some (therefore using more Aspect points), move the other inactive (and useless) runes around to break those unwanted links. Ultimately, all nodes will be joined in the right chain, and your Research will turn into a theorem you can put in your Thaumonomicon.
  • Several players can use the same Research Table, but the Aspect points you've gathered are you own. Someone else using "your" table won't see the exact same Aspects in it, nor will s/he use your Aspects.
  • You can leave an incomplete piece of research in a Research Table and have someone else complete it for you (using their Aspects, that is).
  • Activating all the Aspects in a Research isn't always necessary. For instance, you may have discovered only three out of four Aspects of a given Research; but if those Aspects are present in enough nodes on your research sheet, allowing you to link them all together, you will still obtain the completed theorem.
  • In Creative mode, completed theorems can be used by more than one person. However, if the person using it is not playing in Creative mode, the theorem will be destroyed once uploaded in their Thaumonomicon.
  • Thaumcraft 4 items made in the Arcane workbench/Infusion altar/Crucible almost always contain the aspects needed to craft/infuse them with, yielding high amounts of research points when scanned (This is very helpful for players who have run out of research points).
  • Once you're used to this system, you'll realize that in some researches, useless runes are very easy to spot. For instance, any rune that is present more than 4 times is likely to be useless, so you can get those out of the way from the beginning, and focus instead on the runes that only appear 2-3 times on the parchment, moving them around to connect the nodes in advance. This method is time and ink-consuming, but can help when you're low on Aspects and can't afford to de/activate runes several times just for the sake of placing them.
    • While this works with Thaumcraft and Thaumic Tinkerer researches, it's not so true when it comes to Thaumcraft Extras, though.

List of ResearchEdit

Warning Spoilers

Research Name Prerequisite Research Research Aspects Mod
Basic Information
Advanced Node Tapping Aura and Nodes Auram, Motus, Permutatio, Praecantatio Thaumcraft
Aspectalyzer Computercraft Peripherals Cognito, Machina, Sensus Thaumic Tinkerer
Aspects of Magic None / Starts off unlocked N/A Thaumcraft
Aura and Nodes None / Starts off unlocked N/A Thaumcraft
Computercraft Peripherals None / Starts off unlocked N/A Thaumic Tinkerer
Deconstruction Table Research Expertise Cognito, Fabrico, Perditio Thaumcraft
Dimensional Shards None / Starts off unlocked N/A Thaumic Tinkerer
Enchantments None / Starts off unlocked N/A Thaumcraft
Infused Scribing Tools Infusion Cognito, Tenebrae, Vacuos Thaumic Tinkerer
Knowledge Fragments None / Starts off unlocked N/A Thaumcraft
Master Node Tapping Advanced Node Tapping Auram, Motus, Permutatio, Praecantatio Thaumcraft
Node in a Jar Node Preserver Auram, Lucrum, Motus, Permutatio Thaumcraft
Node Preserver Advanced Node Tapping Auram, Lucrum, Sensus Thaumcraft
Ores None / Starts off unlocked N/A Thaumcraft
Plants and Trees None / Starts off unlocked N/A Thaumcraft
Research None / Starts off unlocked N/A Thaumcraft
Research Expertise Research Cognito, Sensus Thaumcraft
Research Mastery Research Expertise Cognito, Motus, Sensus Thaumcraft
ThaumonomiconNone / Starts off unlocked N/A Thaumcraft
The Pech None / Starts off unlocked N/A Thaumcraft
Wand Rods Metallum, Praecantatio, Vitreus, (?) Thaumcraft Extras
Basic Wandcraft None / Starts off unlocked N/A Thaumcraft
Blaze Rod Wand Core Greatwood Wand Core Ignis, Instrumentum, Potentia, Praecantatio Thaumcraft
Bone Wand Core Greatwood Wand Core Exanimis, Instrumentum, Perditio, Praecantatio Thaumcraft
Compound Recharge Focus Wand Recharge Pedestal Auram, Instrumentum, Permutatio, Potentia, Praecantatio Thaumcraft
Copper Wand Caps Basic Wandcraft Instrumentum, Metallum, Permutatio Thaumcraft
Focus Pouch Wand Foci Praecantatio, Vacuos, Instrumentum Thaumcraft
Gold Wand Caps Basic Wandcraft Instrumentum, Lucrum, Metallum Thaumcraft
Greatwood Wand Core Basic Wandcraft Arbor, Instrumentum, Praecantatio Thaumcraft
Icy Wand Core Greatwood Wand Core Aqua, Gelum, Instrumentum, Praecantatio Thaumcraft
Obsidian Wand Core Greatwood Wand Core Instrumentum, Praecantatio, Saxum, Terra Thaumcraft
Quartz Wand Core Greatwood Wand Core Instrumentum, Ordo, Praecantatio, Vitreus Thaumcraft
Reed Wand Core Greatwood Wand Core Aer, Herba, Instrumentum, Praecantatio Thaumcraft
Silver Wand Caps Basic Wandcraft Instrumentum, Lucrum, Metallum Thaumcraft
Silverwood Wand Core Greatwood Wand Core Arbor, Instrumentum, Praecantatio Thaumcraft
Thaumium Wand Caps Basic Wandcraft, Thaumium Instrumentum, Metallum, Praecantatio Thaumcraft
Wand Foci Basic Wandcraft Ignis, Praecantatio Thaumcraft
Wand Focus: Dislocation Wand Focus: Equal Trade Alienis, Permutatio, Praecantatio Thaumic Tinkerer
Wand Focus: Distortion Wand Focus: Uprising Aer, Mortuus, Motus, Ordo Thaumic Tinkerer
Wand Focus: Efreet's Flame Wand Focus:Excavation Ignis, Potentia, Praecantatio Thaumic Tinkerer
Wand Focus: Ender Rift Wand Focus: Portable Hole Alienis, Praecantatio, Vacuos Thaumic Tinkerer
Wand Focus: Equal Trade Wand Foci Permutatio, Praecantatio, Terra Thaumcraft
Wand Focus: Excavation Wand Foci Perditio, Praecantatio, Terra Thaumcraft
Wand Focus: Freeze Wand Foci Gelum, Ordo, Praecantatio, Telum Thaumcraft Extras
Wand Focus: Frost Wand Foci Aqua, Praecantatio, Gelum Thaumcraft
Wand Focus: Mending Wand Focus: Portable Hole Praecantatio, Sano, Spiritus Thaumic Tinkerer
Wand Focus: Nine Hells Wand Focus: Wand of Equal Trade Bestia, Ignis, Iter, Praecantatio Thaumcraft
Wand Focus: Pech's Curse Acquired through trade with Pech mages N/A Thaumcraft
Wand Focus: Portable Hole Wand Focus: Wand of Equal Trade Aer, Alienis, Iter, Perditio Thaumcraft
Wand Focus: Shock Wand Foci Aer, Potentia, Praecantatio Thaumcraft
Wand Focus: Telekinesis Wand Focus: Dislocation Alienis, Motus, Praecantatio Thaumic Tinkerer
Wand Focus: Uprising

Wand Focus: Shock

Sword of the Zephyr

Aer, Motus, Praecantatio Thaumic Tinkerer
Wand Recharge Pedestal Infusion Auram, Permutatio, Potentia, Praecantatio Thaumcraft
Alchemical Centrifuge Essentia Tubes Fabrico, Perditio, Permutatio Thaumcraft
Alumentum Crucible Potentia, Ignis Thaumcraft
Copper Transmutation Iron Transmutation Metallum, Permutatio Thaumcraft
Crucible None / Starts off unlocked N/A Thaumcraft
Essentia Distillation



Aqua, Limus, Praecantatio


Essentia Tubes Essentia Distillation Aqua, Praecantatio, Permutatio Thaumcraft
Ethereal Bloom Crucible Herba, Praecantatio, Sano, Vitium Thaumcraft
Fume Dissipator Gaseous Tenebrae N/A Thaumic Tinkerer
Gaseous Illuminae Nitor Aer, Lux Thaumic Tinkerer
Gaseous Tenebrae


Gaseous Illuminae

Aer, Motus, Tenebrae Thaumic Tinkerer
Glass Phial None / Starts off unlocked N/A Thaumcraft
Gold Transmutation Iron Transmutation Metallum, Permutatio Thaumcraft
Gunpowder Alumentum Ignis, Perditio Thaumcraft
Hyperenergetic Nitor Nitor Aer, Ignis, Lux, Potentia Thaumic Tinkerer
Iron Transmutation Thaumium Metallum, Permutatio Thaumcraft
Kinetic Attraction Wand Focus: Telekineses Machina, Motus, Sensus Thaumic Tinkerer
Lead Transmutation Iron Transmutation Metallum, Ordo, Permutatio Thaumcraft
Magic Tallow Crucible Corpus, Praecantatio Thaumcraft
Nitor Crucible Ignis, Lux Thaumcraft
Silver Transmutation Iron Transmutation Lucrum, Metallum, Permutatio Thaumcraft
Thaumium Crucible Metallum, Praecantatio Thaumcraft
Tin Transmutation Iron Transmutation Metallum, Permutatio, Vitreus


Void Jar Warded Jars and Labels Aqua, Perditio, Vacuos Thaumcraft
Warded Jars and Labels Essentia Distillation N/A Thaumcraft
Arcane Bellows Infernal Furnace Aer, Machina, Motus Thaumcraft
Arcane Bore


Wand Focus: Excavation

Instrumentum, Machina, Motus, Perfodio Thaumcraft
Arcane Ear Goggles of Revealing Aer, Potentia, Sensus Thaumcraft
Arcane Lamp



Lux, Sensus, Tenebrae Thaumcraft
Arcane Levitator Nitor Aer, Motus, Volatus Thaumcraft
Arcane Stone None / Starts off unlocked N/A Thaumcraft
Arcane Worktable None / Starts off unlocked N/A Thaumcraft
Axe of the Stream



Aqua, Instrumentum, Motus Thaumcraft
Boots of the Traveler

Enchanted Fabric


Aqua, Iter, Terra, Volatus


Bottomless Pouch Ichorcloth Pannus, Vacuos Thaumic Tinkerer
Brain in a Jar Infusion Cognitio, Exanimis, Sensus Thaumcraft
Cursed Spirit's Blade Infusion Fames, Spiritus, Telum Thaumic Tinkerer
Enchanted Fabric None Pannus, Praecantatio Thaumcraft
Ethereal Platform Arcane Levitator Arbor, Motus, Sensus Thaumic Tinkerer
Infusion Enchantment (to check) Brain in a Jar Cognito, Praecantatio, Tutamen Thaumcraft
Goggles of Revealing ThaumometerAuram, Sensus Thaumcraft
Hoe of Growth



Instrumentum, Messis, Victus Thaumcraft
Ichor N/A Humanus, Lux, Spiritus, Vitium Thaumic Tinkerer
Ichorcloth Ichor Fabrico, Lux, Pannus Thaumic Tinkerer
Ichorcloth Robes Ichorcloth Lux, Pannus Thaumic Tinkerer
Ichorium Ichor Instrumentum, Lux, Metallum Thaumic Tinkerer
Infernal Furnace N/A Auram, Fabrico, Ignis, Metallum Thaumcraft
Infusion Essentia Distillation Fabrico, Machina, Praecantatio Thaumcraft
Infusion Enchantment Infusion Cognito, Instrumentum, Praecantatio, Telum, Tutamen Thaumcraft
Item Grate None / Starts off unlocked N/A Thaumcraft
Lamp of Growth Arcane Lamp Herba, Lux, Victus, Messis Thaumcraft
Magical Hand Mirror Mirror Magic Alienis, Iter, Instrumentum, Vitreus Thaumcraft
Magical Storage Enchanted Fabric Praecantatio, Permutatio, Vacuos Thaumcraft
Mirror Magic Infusion Alienis, Iter, Tenebrae, Vitreus Thaumcraft
Paving Stone of Travel Arcane Stone Iter, Terra, Volatus Thaumcraft
Paving Stone of Warding Arcane Stone Bestia, Motus, Vinculum Thaumcraft
Pickaxe of the Core



Ignis, Instrumentum, Sensus Thaumcraft
Research Table None / Starts off unlocked N/A Thaumcraft
Salis Mundus None / Starts off unlocked N/A Thaumcraft
Shovel of the Earthmover



Fabrico, Instrumentum, Terra Thaumcraft
Smokey Quartz None / Starts off unlocked N/A Thaumic Tinkerer
Sword of the Zephyr



Aer, Potentia, Telum Thaumcraft
Talisman of Remedium Enchanted Fabric Ordo, Sano, Venenum Thaumic Tinkerer
Talisman of Withhold Brain In A Jar Humanus, Lucrum, Praecantatio Thaumic Tinkerer
ThaumometerNone / Starts off unlocked N/A Thaumcraft
Thaumostatic Harness

Boots of the Traveller


Aer, Iter, Machina, Volatus Thaumcraft
Transvector InterfaceNone Ordo, Perditio Thaumic Tinkerer
Transvector DislocatorNone Alienis, Iter, Machina Thaumic Tinkerer
Ichorium Wand Caps Ichorium Instrumentum, Lux, Metallium Thaumic Tinkerer
Ichorcloth Strapped Silverwood Wand Core Ichorium Wand Core Instrumentum, Lux, Praecantatio Thaumic Tinkerer
Ichorium Tool Ichorcloth Strapped Silverwood Wand Core Instrumentum, Metallum Thaumic Tinkerer
Leggings of the Burning Mantle Ichorcloth Robes Ignis, Potentia Thaumic Tinkerer
Awakened Ichorium Pickax Ichorium Tools Ignis, Instrumentum Thaumic Tinkerer
Cowl of the Abyssal Depths Ichorcloth Robes Aqua, Auram, Sano Thaumic Tinkerer
Awakened Ichorium Axe Ichorcloth Tool Aqua, Arbor, Instrumentum Thaumic Tinkerer
Robes of the Steratosphere Ichorcloth Robes Aer, Alienis, Motus, Volatus Thaumic Tinkerer
Awakened Ichorium Sword Ichorium Tool Aer, Telum Thaumic Tinkerer
Feline Amulet Ichorium Mortuus, Ordo Thaumic Tinkerer
Awakened Ichorium Shovel Ichorium Tool Instrumentum, Terra Thaumic Tinkerer
Boots of the Horizontal Shield Ichorcloth Robes Iter, Terra Thaumic Tinkerer
Wand Focus: Shadowbeam Ichorcloth Strapped Silverwood Wand Core Alienis, Praecantatio, Tenebrae Thaumic Tinkerer
Black Hole Talisman Awakened Ichorium Shovel, Awakened Ichorum Pickax Alienis, Praecantatio, Tenebrae, Vacuos Thaumic Tinkerer
Wand Focus: Experience Drain Ichorcloth Strapped Silverwood Wand Core Cognitio, Praecantatio Thaumic Tinkerer
Protoclay Awakened Ichorium Pickax Instrumentum, Mechina Thaumic Tinkerer
Celestial Gateway Robes of the Steratosphere Alienis, Iter Thaumic Tinkerer
Wand Focus: Celestial Recall Celestial Gateway Alienis, Praecantatio Thaumic Tinkerer
Advanced Golems All Golem Upgrades Cognito, Victus, Sensus Thaumcraft
Clay Golems Wood Golems Motus, Permutatio, Spiritus, Terra Thaumcraft
Flesh Golems Clay Golems Corpus, Spiritus, Motus, Permutatio Thaumcraft
Hungry Chest None Fames, Vacuos Thaumcraft
Golemancer's Bell Hungry Chest, Straw Golem N/A Thaumcraft
Golem Armor Lost Research Lucrum, Metallum, Tutamen Thaumcraft
Golem Core: Alchemy Golem Core: Decanting Aqua, Praecantatio, Iter Thaumcraft
Golem Core: Chop Golem Core: Harvest Arbor, Meto, Potentia Thaumcraft
Golem Core: Decanting Golem Core: Fill Aqua, Iter, Permutatio Thaumcraft
Golem Core: Empty Golem Core: Gather Lucrum, Vacuos, Permutatio Thaumcraft
Golem Core: Fill Golem Core: Gather Fames, Vacuos, Permutatio Thaumcraft
Golem Core: Gather Straw Golem N/A Thaumcraft

Golem Core: Guard

Golem Core: Gather Sensus, Telum, Vinculum Thaumcraft
Golem Core: Harvest Golem Core: Gather Iter, Meto, Messis Thaumcraft
Golem Core: Use Golem Core: Empty Machina, Instrumentum, Humanus, Permutatio Thaumcraft
Golem Dart Launcher Lost Research Lucrum, Telus, Volatus Thaumcraft
Golem Mace Lost Research Lucrum, Metallum, Telum Thaumcraft
Golem Upgrade: Air Golemancer's Bell Aer, Motus Thaumcraft
Golem Upgrade: Earth Golemancer's Bell Terra, Victus Thaumcraft
Golem Upgrade: Entropy Golemancer's Bell Cognito, Perditio Thaumcraft

Golem Upgrade: Fire

Golemancer's Bell Ignis, Potentia Thaumcraft
Golem Upgrade: Order Golemancer's Bell Cognitio, Ordo Thaumcraft
Golem Upgrade: Water Golemancer's Bell Aqua, Sensus (more?) Thaumcraft
Golem Visor Lost Research Lucrum, Sensus, Tutamen Thaumcraft
Iron Golems Stone Golems Metallum, Motus, Permutatio, Spiritus Thaumcraft
Stone Golems Clay Golems Saxum, Motus, Permutatio, Spiritus Thaumcraft
Straw Golems Hungry Chest Messis, Motus, Permutatio, Spiritus Thaumcraft
Tallow Golems Clay Golems Corpus, Motus, Permutatio, Praecantatio Thaumcraft
Thaumium Golems Iron Golems Metallum, Preacantatio, Motus, Spiritus Thaumcraft
Tiny Bowties Lost Research Iter, Lucrum, Pannus Thaumcraft
Tiny Fezzes Lost Research Lucrum, Pannus, Potentia Thaumcraft
Tiny Hats Lost Research Lucrum, Pannus, Victus Thaumcraft
Tiny Spectacles Lost Research Iter, Lucrum, Pannus Thaumcraft
Traveling Trunk Wooden Golems Arbor, Iter, Spiritus, Vacuos Thaumcraft
Wooden Golems Straw Golems Arbor, Motus, Permutatio, Spiritus Thaumcraft
Enchantment: Disintegrate Osmotic Enchanter Perditio, Praecantatio, Vacuos Thaumic Tinkerer
Osmotic Enchanter

Research Mastery

Spellbinding Cloth

Alienis, Auram, Cognitio, Praecantatio, Tenebrae Thaumic Tinkerer
Spellbinding Cloth Enchanted Fabric Pannus, Praecantatio Thaumic Tinkerer
Talisman of Withhold Brain In A Jar Humanis, Lucrum, Praecantatio Thaumic Tinkerer
Enchantment: Quick Draw Osmotic Enchanter Praecantatio, Telum, Sensus Thaumic Tinkerer
Enchantment: Vampirism Osmotic Enchanter Fames, Praecantatio Thaumic Tinkerer
Enchantment: Flaming Touch Osmotic Enchanter Ignis, Perditio, Praecantatio Thaumic Tinkerer
Enchantment: Slow Fall Osmotic Enchanter Aer, Motus, Praecantatio Thaumic Tinkerer
Enchantment: Ascent Boost Osmotic Enchanter Aer, Motus, Praecantatio Thaumic Tinkerer
Apimancy None / Starts off unlocked N/A Magic Bees
Dimensional Singularity

Magic Frame

Essence of Lost Time

Essence of Shallow Grave

Tempus, Vacuos Magic Bees
Essence of A Shallow Grave Essence of Fickle Permanence Mortuus Magic Bees
Essence of False Life N/A Praecantatio, Victus Magic Bees
Essence of Fickle Permanence Essence of False Life Ordo, Perditio Magic Bees
Essence of Lost Time Essence of Fickle Permanence Tempus Magic Bees
Essence of Scornful Oblivion Dimensional Singularity Tempus, Vacuos Magic Bees
Magic Frame Enchanted Fabric Instrumentum, Tutamen Magic Bees
Thaumium Grafter Thaumium Scoop Arbor, Instrumentum, Lucrum Magic Bees
Thaumium Scoop Thaumium Instrumentum

Magic Bees

Essence of Everlasting Durability Essence of False Life Tutamen Magic Bees
Essence of Scornful Oblivion Dimensional Singularity  Fames , Tempus, VacuosMagic Bees
Thaumcraft Extras
Essence of Greed N/A Lucrum, Ordo Thaumcraft Extras
Essence of Magic N/A Metallum, Ordo, Praecantatio Thaumcraft Extras
Fire Block N/A Ignis, Praecantatio Thaumcraft Extras

Mods > Thaumcraft 3 > Research

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 ¬ Thaumcraft 3 Item List
 ¬ Thaumcraft 3 Research
 ¬ Thaumcraft 3 Aspects

Most machines, items and tools from Thaumcraft 3 have to be unlocked by researching them in the research table. Unlocking items is done by reading completed research theories that you can create with the research table. The research system works as follows:

1) The area marked in yellow is where you can place the items that provide the aspects needed for the research.
2) The area marked in red shows the aspects that will be extracted out of the items in area 1) and used for research. The numbers at the bottom right of the aspect symbols indicate the amount of aspect that will go into research; the higher the number, the faster that individual aspect will be researched. If there is a glowing number of the top left corner of an aspect, it means that this aspect receives a passive research bonus from some blocks or mobs that are in the vicinity of the research table. You can only use up to five different aspects in total for research, other aspects contained in the items will neither be shown, nor used for research.
3) The button marked in light mint initiates a research tick, which might consume some of the items in area 4) and further research one or several aspects in area 7).
4) The slot marked in salmon pink holds the theory that is currently being researched. If you run out of necessary aspects, you can remove the theory and research it again later.
5) The slot marked in azure blue holds the paper used to create the theory items in slot 4).
6) The slider marked in green can be set to either Cursory or Thorough mode. In cursory mode, the chances of research being advanced is a bit lower, but not every time, items from area 1) are being used, while in thorough mode, the chances of research being advanced is higher, but almost every time, items from from area 1) are being used.
7) In the area marked in pink shows your research progress.
8) The parchment marked in blue contains research notes, which might give a clue about what kind of aspects you need to research.

When you first initiate a research, a piece of paper will be removed from the item slot in area 5) and a research note will be created in slot 4). This note holds the current research progress. If you would like to research something else in between, you can just remove the research note, research something else and resume the former research later by placing the research note into slot 4) again.

Once you have fully researched all aspects associated with the research, the research note will turn into a discovery scroll. Equip the scroll in your hotbar, select it and perform a rightclick to unlock the research. This will consume the scroll.

These are the research advances that can currently be unlocked:

Research Overview

Alumentum -

"This substance throbs with fiery energy and it is more than eager to release that energy at the slighest bump. It may be unstable, but it would probably make a good source of fuel.

It is probably not a good idea to throw it against a solid surface unless you enjoy explosions."   - Thaumonomicon Entry

Nitor -

"This flame seems to be fuelled by magic itself. The number of uses for an everburning flame seems endless, but unfortunately it doesn't seem to produce much heat, though it could prove to be a steady source of light and energy.

Nitor can also be placed in the world to act as a magical light source."   - Thaumonomicon Entry


"You have discovered an alternate source of gunpowder! No more hunting creepers for this explosive substance."   - Thaumonomicon Entry

Basic Transmutation -

"You are now able to transform basic metals like iron into golden nuggets. The transformation is not without cost and loss however, but one can never have too much gold, can one?"   - Thaumonomicon Entry

Iron Transmutation

"You are now able to transform other metals into iron nuggets."   - Thaumonomicon Entry

Copper Transmutation
Only available if Copper is added by another mod

"You are now able to transform other metals into copper nuggets."   - Thaumonomicon Entry

Tin Transmutation
Only available if Tin is added by another mod

"You are now able to transform other metals into tin nuggets."   - Thaumonomicon Entry

Silver Transmutation
Only available if Silver is added by another mod

"You are now able to transform other metals into silver nuggets."   - Thaumonomicon Entry

Lead Transmutation
Only available if Lead is added by another mod

"You are now able to transform other metals into lead nuggets."   - Thaumonomicon Entry


"Thaumium is the result of infusing base metals with raw magical energy. The result is a metal harder than iron with the ability to accept enchantments beyond that which iron is normally capable of. A metal such as this has many applications in the crafting of more advanced thaumaturgical devices.

It can also be used to craft tools, arms and armour in a crafting table using the normal recipes."   - Thaumonomicon Entry

Magic Tallow

"You have learnt the secret of rendering flesh in the crucible to produce an enchanted tallow that can be used in the creation of magical candles. You are sure more uses will present themselves as your magical knowledge advances.

It is possible to craft different coloured candles by combining a tallow candle with a dye in an arcane workbench."   - Thaumonomicon Entry

Magical Building Blocks

"You have found a way to merge the strength of stone with the resiliency of Thaumium. The result is a block quite resistant to daily wear and tear. More importantly, these arcane stone blocks are perfectly suited for the creation of magical constructs and structures (including Beacon bases). The lattice of Thaumium that forms the core of this block allows it to be easily transformed into a myriad of configurations. You have also discovered a technique of engraving and enchanting wood allowing it to be used for similar purposes.

By placing four Arcane Stone Blocks together and infusing them with vis with a wave of your wand, the stones will merge together into an Infusion Altar.

The Infusion Altar can be used to perform any crafting a normal workbench and arcane worktable can. In addition it is able to infuse certain creations with mystical aspects allowing for the creation of objects of great magical power.

To do this the Infusion Altar requires a source of aspects - a crucible is a good example of one such source. After placing the components in the Altar you should get an idea what aspects are required to create the object. If there is a source of those aspects nearby you should be able to craft the item. It should be noted that a single type of aspect can only come from a single source - the Infusion Altar cannot draw that aspect from multiple sources to reach the required amount. Different aspects can come from different sources though.

If the source is a crucible you should not that once the aspects are drawn from it, any remaining aspects might be spilled into the aura as Flux.

(Shift-clicking to create multiples of an item will only cause the spillage at the end of the creation process, allowing you to craft multiple items in one go.)"   - Thaumonomicon Entry

Thaumometer -

"The Thaumometer acts like a mystical compass, pointing you towards the center of the nearest magical aura.

You are confident you will be able to craft more refined devices in the future allowing you to discover more information about aura nodes. For now this will have to do."   - Thaumonomicon Entry

Enchanted Fabric -

"By combining spider silk and wool and infusing it with raw vis, you have created a silky length of magical cloth that would have numerous uses. You're not quite sure what those uses are yet, but you are sure you will think of something."   - Thaumonomicon Entry

Thaumaturge's Robes

"You ahve discovered patterns to create cloth robes from magical fabric. These robes have similar protective properties to leather armor, but they are much more durable than mundane materials could ever be.

They also hold mystical enchantments very well and can hold powerful magic much better than even expensive armor.

Lastly the various pieces of this outfit grant a small discount to the amount of vis drained from casting wands when you use them."   - Thaumonomicon Entry

Basic Alchemy - - Automatically discovered if all preliminary research has been completed

"You have studied the creation of simple mystical substances like Nitor and Alumentum as well as the transmutation of metals and other materials.

You feel you have mastered enough of the alchemical art to try your hand at more advanced concoctions."   - Thaumonomicon Entry

Basic Artificing - - Automatically discovered if all preliminary research has been completed

"You have tinkered with the combination of various materials and mystical substances enough to have gained a basic grasp of how things fit together. It has been days since you last blew something up by accident and you feel confident to start experimenting with bigger, better things."   - Thaumonomicon Entry

Unified Thaumic Field Theory

"You have formulated a theory on how the natural and elemental world interacts with the mystical. You finally have a grasp on how the Aura saturates everything and everyone.

Not only is this knowledge enlightening, it has some practical applications. The first such practical application is an improvement to your casting wand. You now know how to create a Wand of the Adept.

It is similar to the Wand of the Apprentice, except it is able to store much more vis thus allowing for larger and more complex feats of magic. It also recharges faster."   - Thaumonomicon Entry

Wand of Fire

"You have successfully adapted the enchantment on an apprentice wand. It is now capable of sending forth a cone of elemental fire, burning all in its wake.

However the wand has lost the ability to renew its charge and will eventually run out of energy and break."   - Thaumonomicon Entry

Wand of Frost

"You have successfully adapted the enchantment on an apprentice wand. It is now capable of hurling chunks of ice.

the wand isn't particularly accurate, and the loose chunks of ice tend to bounce all over the place so take care not to use it near anything fragile. The ice chunks will also freeze any water source blocks they come into contact with.

The wand has lost its ability to renew its charge and will eventually run out of energy and break."   - Thaumonomicon Entry

Wand of Lightning

"You have successfully adapted the enchantment on an apprentice wand. It is now capable of focusing elemental energy into bolts of lighting.

However the wand has lost the ability to renew its charge and will eventually run out of energy and break."   - Thaumonomicon Entry

Wand of Excavation

"You have successfully adapted the enchantment on an apprentice wand. You have turned it into a tool capable of moving vast amounts of earth and stone with little effort.

Simply point it at what you want to excavate and the magic does the rest. Tougher materials take longer to mine, and anything other than earth, stone or similar materials will take much longer to mine."   - Thaumonomicon Entry

Wand of Equal Trade

"You have successfully adapted the enchantment on an apprentice wand. You can use it to trade dozens of blocks in the world with some you are carrying.

You must first choose the block you wish to change other blocks into by sneaking and right clicking on the desired block. When you the left-click on another block it will turn into the target block. Right clicking will transform a whole swathe of blocks.

You must be carrying enough target blocks, and the transformed blocks will replace them in your inventory. Only blocks with at least one face adjacent to open air or non-solid blocks will be transformed."   - Thaumonomicon Entry

Axe of the Stream

"Combining the element of water found within a wand of frost and a thaumium axe, you have created a tool that embodies the aspects of motion and flow.

It functions like a normal axe on all materials except natural logs and trees. When used the axe seeks to the furthest block of the same type that is still connected to the block you are attempting harvest and harvests that one instead. In effect you will chop down trees from the top down even if you hit the bottommost block. In addition all blocks harvested in this manner will automatically flow towards you to be collected.

If you press and hold right click the axe will harvest at a much faster speed, but at a greater cost to its durability.

If shift is held while using this tool all its special properties are suspended and it functions like a normal axe."   - Thaumonomicon Entry

Sword of the Zephyr

"You have merged the elemental fury of a wand of lighting with a thaumium sword.

When used to strike a foe, the blade will sweep in a wide arc, hitting additional foes near your main target.

While blocking the sword will conjure a sphere of whirling winds around you, pushing enemies and loose objects away and deflecting incoming missiles.

While blocking it will also reduce your falling speed to a gentle glide."   - Thaumonomicon Entry

Pickaxe of the Core

"By infusing a thaumium pickaxe with the elemental fire contained in a wand of fire, you have created a pickaxe that glows with the heat of a forge.

When you mine ore blocks there is a chance that you will mine a cluster of native ore instead. Native ore is much easier to process and produces double the amount of metal when smelted.

The pickaxe can also be used to sound out any surface you right click against to find out what the highest value aspect is that can be found within a limited area in that direction.

If shift is held while using this tool all its special properties are suspended and it functions like a normal pickaxe."   - Thaumonomicon Entry

Shovel of the Earthmover

"Combining a wand of excavation with a thaumium shovel you have created a peerless digging implement.

When used to dig earth, sand and similar materials it will dig a 3x3 area instead of just one block.

The shovel can also be used for construction. If you right click on the side of a block, it will attempt to place a 3x3 horizontal section of the same material in the world as long as you have sufficient blocks in your inventory.

If shift is held while using this tool all its special properties are suspended and it functions like a normal shovel."   - Thaumonomicon Entry

Hoe of Growth

"By merging the magical energy from a Wand of Exchange with a thaumium hoe, you have created a farming implement with few equals.

When used to till fields, it will till a 3x3 area instead of just a single block. When used to crops or other plants it will act as bonemeal to promote its growth, though at a higher cost to its durability. It might even be able to grow plants that normal bonemeal can't.

If shift is held while using this tool all its special properties are suspended and it functions like a normal hoe."   - Thaumonomicon Entry

Goggles of Revealing

"The Goggles of Revealing are well suited to divining the mystical world. Not only do they make aura nodes visible to the naked eye, they also allow their wearer to see the mystical interplay between nearby nodes.

Caution should be taken while wearing them since it appears that while Flux is increasing in a nearby aura it causes energetic feedback in the goggles. Fortunately the effect is minor and only causes mild discomfort. On occasion the Goggles also reveal things that would remain hidden to mere mortals. Lastly the goggles grant a 5% discount to the amount of vis drained from your casting wand when you use it."   - Thaumonomicon Entry

Boots of the Traveller

"This pair of enchanted boots have been stuffed full of magic to ease the journey of any traveller.

They allow you to move faster than normal and take even tall steps in your stride. They allow you to jump higher and fall further. Lastly they allow you to cut through water like a fish. A relatively slow and clumsy fish, but a fish nonetheless."   - Thaumonomicon Entry

Traveller's Paving Stone

"You have managed to infuse a block of quartz with elemental earth. Anyone walking over this paving stone will have their load lightened and gain a spring to their step."   - Thaumonomicon Entry


"You have discovered the secret of creating golem workers. While the Iron Golem is impressive in its own way, it is very limited and uncontrollable. You have bridged both those gaps.

Your golem workers have just enough will and self-awareness to make them useful tools, but not enough to render them uncontrollable. Golems can be retrieved by using a casting wand on them. By crafting a Golem Animation Core and combining it with raw materials that form the bulk of the golems body, you can create small servants that do your bidding.

Wood golems can only be crafted from Greatwood. They are only your fist step in Golemancy and their uses are fairly limited.

When placed on a chest or similar container the wood golem will keep a close watch on its surroundings. If it spots a loose item on the ground it will rush towards it and pick it up and return it to the container it was assigned to. For containers that accept items on different sides (like a furnace), the golem will place the items it picks up into the same side it was placed on. So placing a wood golem on top of a furnace will cause it to place items it picks up into the furnaces top slot."   - Thaumonomicon Entry

Golem Animation Core: Speed

"You have cracked the methods required to supercharge a golem core with motive force. Any golem created with this core will move and work much faster than others of its kind."   - Thaumonomicon Entry

Golem Animation Core: Intelligence

"This core gives any golem created with it increased intelligence and reasoning power. They are able to perform more than one task at a time, or make intelligent choices."   - Thaumonomicon Entry

Golem Animation Core: Perception

"Golems created with this core have a much larger perception range, allowing them to traverse larger distances to perform their tasks, or see things they would not normally be able to."   - Thaumonomicon Entry

Golem Animation Core: Strength

"Golems created with this core are able to carry twice as much as they normally would, or inflict greater damage."   - Thaumonomicon Entry

Straw Golem Worker

"The Straw Golem can be placed anywhere and as long as there are fully grown crops, reeds or plants nearby, it will harvest them. Unfortunately straw makes a poor construction material which means the golem cannot carry anything - harvest materials simply fall to the ground.

Smart versions of the straw golem can also instantly replant what they just harvested on the same block as well as any nearby blocks."   - Thaumonomicon Entry

Stone Golem Worker

"Stone golems are sturdy, but also much more versatile than their wooden counterparts. They empty the contents of the inventory they are assigned to and move it to another inventory marked with the proper block. It is also possible to specify which item they should remove from their inventory meaning they will ignore anything else.

Like wooden golems, stone golems are intelligent enough to move and place items into the side of the inventory they were assigned to.

Marker blocks are used by stone golems to determine where they should take the items they are carrying. Marker blocks need to be placed adjacent to another inventory and if a stone golem is nearby it will take any items from its chest and place them in marked containers. The golem will take items to any marked containers by default, but it can also be assigned to a specific colour of marker block meaning it will only take items to inventories marked with that colour.

The side of a marker block is placed adjacent is important, as golems will only place or take items from the side of the marked inventory."   - Thaumonomicon Entry

Clay Golem Worker

"Clay golems are a further refinement of the stone golem research. Unlike stone golems, clay golems will try and keep items you specify in the inventory it is assigned to. It can be commanded to keep the exact number you specify, or as many as it can fit in the container. It will fetch these items from other inventories within range that has been marked with Marker Blocks.

Like stone golems they can draw from all marked blocks, or just a colour you specified. Clay golems are intelligent enough to move and place items into the side of the inventory they were assigned to."   - Thaumonomicon Entry

Advanced Stone Golem Worker

"Success! The result of placing a brain in a jar in a clay golems head has led to a golem capable of much more complex thoughts processes. You may have succeeded to well however, as the golem has shown a disturbing independence. As a result you think it best not to outfit it with any animation cores that would grant it even greater power.

It functions in a similar manner to a normal stone golem, except you have six slots with which to limit the items it pulls from its home inventory and you can individually assign the colour for each of those slots."   - Thaumonomicon Entry

Advanced Clay Golem Worker

"Success! The result of placing a brain in a jar in a clay golems head has led to a golem capable of much more complex thoughts processes. You may have succeeded to well however, as the golem has shown a disturbing independence. As a result you think it best not to outfit it with any animation cores that would grant it even greater power.

It functions in a similar manner to a normal clay golem, except you have six slots with which to tell it what items to keep stocked and you can assign individual colors to each of those slots."   - Thaumonomicon Entry

Tallow Golem Worker

"Tallow golems incorporate organic material into their construction, which grants them considerable flexibility and intelligence. Tallow golems are particularly well suited to work in a thaumic lab - particularly alchemical apparatus. Not surprisingly since they themselves are partially born of alchemy.

When assigned to assist with a crucible and given a bucket, they are capable of keeping it supplied with water. You only need to mark a suitable water source for them to fetch it from.

Their flexibility ensures that they will be able to man similar alchemical and thaumic apparatus and help with their operation. It is unusual for you to need more than one Tallow Golem per task as they are clever enough to to perform the task on all linked apparatus that require it."   - Thaumonomicon Entry

Decanting Golem

"You have discovered how to create decanting golems. They each carry around a warded jar that allows it to transport all known liquids including essentia. Each jar is large enough to carry 64 Essentia or 4 buckets of other liquids.

When placed on the side of an alembic they will function like normal tallow golems, but without having to waste chests full of phials.

When placed on something capable of holding liquid, they will attempt to fill it with an appropriate liquid from any available marked sources. You can also specifiy specific liquids that they should fetch."   - Thaumonomicon Entry

Infernal Furnace

"By capturing a Blaze and harnessing its energy within a furnace crafted from obsidian and netherbrick you have created a highly efficient and fuel free furnace. So efficient in fact, that occasionally it will produce bonus materials in the form of nuggets or other items.

It does however consume a small amount of vis to smelt items. It should also be noted that the magic holding the Blaze is somewhat fragile and the occasional bit of Flux escapes into aura, but when is progress not without risk?

Items you wish to smelt need to be dropped into the top of the furnace and will be spit out the front."   - Thaumonomicon Entry

Arcane Bellows

"The Arcane Bellows performs much the same function as its mundane counterpart, the only difference is that it happily pumps away by itself, sending forth a stream of neverending air.

Attaching it to an Infernal Furnace has shown some interesting results. The elemental infused air not only stokes the flames increasing its smelting speed, but causes them to burn much purer, resulting in a reduction of flux generated and increasing the chance of creating bonus nuggets and other materials when smelting.

They can also be attached to normal furnaces to increase their speed. It is also possible to attach them to crucibles to reduce the time it takes for their water to boil. You are confident more uses will reveal themselves eventually."   - Thaumonomicon Entry

Hungry Chest

"The hungry chest is able to pick up items by itself if they are dropped close enough to touch it."   - Thaumonomicon Entry

Portable Hole

"You have succeeded in creating a Portable Hole. Simply placing this strange sheet of fabric against a solid surface will reveal an extra dimensional passage leading to the other side. This 'hole' remains open for a few seconds and drains charge from the Portable Hole equal to the amount of matter shifted. The hole does recharge itself by drawing vis from the aura.

Holes cannot be created through certain kinds of matter or particularly complex objects."   - Thaumonomicon Entry

Mirror Magic
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